Saree
These lovely garments were created for the Yes!poho website. They were made using Blender 3D taking accurate measurements into the 3D world and modeling a cloth the same size and length to a female model. We used shape keys and drivers to create an animation with each frame a different size to show different body types what the garment looks like when worn. We then came up with a system to change out the textures so that all their hundreds of Sarees could be displayed using the same models and could be rendered through render farms. We encountered several odd conundrums and created novel solutions to eventually arrive with a gorgeous array of sarees and display images that can be used to show each pattern. It was a great project and I’m honored to have gotten to be a part of it.
The key driven version of the saree uses several modifiers including mesh deforms and multiresolution modifiers that will not translate to other software.
This elegant model has a full IK and FK rig using the rigify human rig. The character is using a holdout to make it transparent so that it can be used to dress and image of a person, but you can easily return it is visibility by removing the hold out material. The proportions of the model can be controlled with the rig.
A 3D Rigged Saree